Measures
Measures have low attack ratings, but ignore defense when used, damage being calculated based solely on the weapon's attack. Measures also cause beneficial status effects on hit, so they are to be used to strengthen the party without using MP and should generally be switched out for more conventional weapons after being used. Measures add 25 evasion, which, along with the ability to equip shields, makes a character equipped with a measure very difficult to hit.
Measures are also effective when attacking characters to remove the confuse status since Measures do not deal heavy damage yet they can confer beneficial statuses. Unlike other melee weapons, measures have a chance of dealing critical hits. Targets cannot parry or block measure attacks, but the wielder can still miss due to bad accuracy. Measures cannot knockback enemies.
Measures' damage calculation:
Weapon | Image | Attack | Critical Rate | Cost | LP Needed (License) | Location | Additional |
---|---|---|---|---|---|---|---|
Gilt Measure | 5 | 5% | 4000 gil | 15 (Measures 1) | Jahara, Mt. Bur-Omisace,Rabanastre | Self statusProtect and 50% chance of Protect on hit | |
Arc Scale バルグー スケール (Barugū Sukēru) | 10 | 5% | 5500 gil | 15 (Measures 1) | Mt. Bur-Omisace,Nalbina Fortress,Rabanastre | Self status Shell50% and chance of Shell on hit | |
Multiscale ムルチ スケール (Muruchi Sukēru) | 15 | 5% | 8000 gil | 25 (Measures 2) | Mosphoran Highwaste, Phon Coast | Self statusBravery and chance of 50% Bravery on hit | |
Cross Scale クロス スケール (Kurosu Sukēru) | 20 | 5% | 11000 gil | 25 (Measures 2) | Archades | Self status Vanishand chance of 50% Vanish on hit | |
Caliper | 26 | 5% | 14000 gil | 50 (Measures 3) | Balfonheim | Self status Hasteand 50% chance of Haste on hit | |
Euclid's Sextant | 35 | 5% | N/A | 50 (Measures 3) | Reward for Wild Malboro hunt. Can also be found in a chest on theCerobi Steppe(Diamond Armlet is needed). | Self status Bubbleand chance of 50% Bubble on hit |
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